OVRCameraRig/TrackingSpace/CenterEyeAnchor
のrotationを取得すればいい。
var centerEyeAnchor = GameObject.Find("CenterEyeAnchor"); Debug.Log (centerEyeAnchor.transform.rotation);
var centerEyeAnchor = GameObject.Find("CenterEyeAnchor"); Debug.Log (centerEyeAnchor.transform.rotation);
Input.GetMouseButton
Input.mousePosition
Input.GetMouseButtonDownタッチの終了を取得するには
Input.GetMouseButtonUpを利用します。
Input.GetKey(KeyCode.Escape)
using UnityEngine; using System.Collections; public class Main : MonoBehaviour { // Use this for initialization void Start () { Debug.Log ("GearVR test"); Debug.Log ("ScreenSize:" + Screen.width + "," + Screen.height); } // Update is called once per frame void Update () { if(Input.GetMouseButton(0)){ var mousePos = Input.mousePosition; Debug.Log ("mouse down:" + mousePos); } if(Input.GetMouseButtonUp(0)){ var mousePos = Input.mousePosition; Debug.Log ("mouse up" + mousePos); } if (Input.GetKey(KeyCode.Escape)){ Debug.Log ("escape"); } } }